Design Efficiency

Aza Raskin at Humanized has written an interesting article about design efficiency. He provides a quantitative way of measuring efficiency of the design.

Of course, efficiency cannot be absolute, but it is an indication enough.

The most important property of efficiency is that it lets you know how you are doing in the grand scope of things. If an engine has an efficiency of 10%, you know you can do a lot better. And if an engine has an efficiency of 98%, no matter how brilliantly you design, you won’t be able to improve it much.

Efficiency lets you know when you can stop looking for a better design.

Efficiency can tell you when you need a new inspiration.

A benefit of the efficiency is the focus on big picture and to be able to consider all the different aspects, and consciously ignore the ones that don’t matter. It is extremely important to consider only the factors that fall within the scope, otherwise it leads to the wrong direction or a wastage of effort. It is also important to measure the efficiency from the user’s perspective.

Aza includes on the quirks I love to hate – the desktop:

The Desktop.

Think about it: if you want to write a letter, how much of the letter do you get written on the Desktop? None. If you want to look something up in Wikipedia, how much of the searching do you get done on the Desktop? None. If you want to perform a calculation, how many numbers get crunched on the Desktop? None!

The time you spend fiddling with your Desktop to get where you need to go to get your work done is entirely wasted. You get no work done on the Desktop. It has an efficiency of 0%.

Clearly, there is a lot of room for improvement on the Desktop. A lot. We think we have a solution so keep your eyes peeled next month.

In my opinion, the desktop should play the role of an interface to the computer. Whether we are dealing with applications or activities is something that the desktop should convey and should be customizable according to the user’s expertise.

Efficiency is important, it determines how much to design or sometimes enables innovations that break the conventional ways and leads the pack.

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Copyright Abhijit Nadgouda.


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